Graphics are an important part of modern video game design and most modern games are three dimensional, which can make creating a modern video game a daunting task, especially for an individual or a small team. The task, however, becomes much more manageable if you break it down into smaller tasks or stages. This brief guide will break down the game development process into manageable steps that will allow you to make your game as quickly and efficiently as possible.
Develop your character and object models. This is one of the most time consuming parts of the development process and it is important that you take your time and make sure that you get all the models to look exactly the way that you imagine. There are number of tools that can be used for this including Maya, 3Ds Max and the free and open source Blender.
Design your game world. This is just as, if not more, time consuming as making your character models and is very important. You need to make sure that your game world has the right tone and is exactly the way you want it before you move onto the next step. The above tools can also be used to design your levels.
Get your game’s engine in place. You can always code your game’s engine yourself from scratch, but that can become very time consuming and requires a considerable amount of programming experience. The more efficient and easier way is to use an open source game engine, such as the Quake engine as the basis for your game; keep in mind that you can modify the engine to your taste if you need to.
Debug your code either if you wrote an engine from scratch or modified an open source code. This step is necessary because it is important to find out if there are errors or bugs in your engine’s code. Your engine simply will not work if even one error exists in the code.
Test your game. This is the most fun part of the development cycle. Play your game to a lot to see if any glitches exist. If you find glitches, try to locate the cause and fix them. Once you are satisfied, your game is complete and you can make it public if you would like.